![]() ![]() If you want to, you can just replay these rhythm game sequences and listen to the music. I’m not an expert in Polynesian or New Caledonian culture, but the vibe and atmosphere of the music are similar to that in Disney’s animated movie, Moana (2016). The music is phenomenal to listen to and I would love to continue listening to them after the game launches. Best of all, if you’re not a fan of rhythm games, you can set it all to auto-play, because the game is more about experiencing the New Caledonia culture than anything else. Personally, the best and most memorable highlight of Tchia is the music, which is part of the rhythm games. You can spend your time increasing your Soul-Jumping meter by taking part in trials (which often involve a lot of platforming), taking part in boat races or slingshot time trials, a stacking rocks activity (similar to that same minigame from Assassin’s Creed Valhalla but way easier), rhythm-based games that involve playing the Ukelele, and more. It’s cathartic to explore the islands, with a vibe that makes stress melt away. There’s no sense of urgency, but that’s good. The game is fun because of how relaxing it is, and when you’re simply exploring and doing miscellaneous activities. That said, combat is definitely not the focus of the game. Later on, you do get the ability to summon a creature that can lob fireballs and possess it but even then, you can only possess them for a temporary period of time before there’s a cooldown. ![]() Yes, it can get quite annoying and tedious to defeat enemies since you have to find explosive items to throw at them. All enemies die in one hit (in the game’s lore, they’re made of paper so they burn to a crisp). To defeat enemies, you have to find explosive items such as lanterns and gas canisters, and throw them at enemies either by literally throwing them or Soul-Jumping into them and launching them at enemies. ![]() Wait, how can you clear enemy camps without combat? Well, technically, Tchia does feature combat, but it’s more indirect. Clearing them will only unlock new cosmetic items like pieces of clothing. You can finish the game without clearing a single one. However, what’s great about Tchia is that you don’t have to clear these enemy camps if you don’t want to. One open-world trope in Tchia is the enemy camps strewn throughout the map that you can clear. Why objects? While the game doesn’t have conventional combat mechanics, it does feature some combat. Soul jumping is one of Tchia’s special abilities, which lets you take control of any object or animal that they can find in the open world. You can even use your Ukelele to change the weather and time of day or even summon certain creatures for you to possess via the Soul-Melody mechanic.Įxploration is best when you can glide and possess animals like birds. In Tchia, players have a lot of freedom for traversal, as players can climb, glide, swim, and sail their boat around beautiful tropical islands of the archipelago, as well as use Tchia’s special ability (call Soul-Jumping) to take control of any animal or object they can find, and even jam on their fully playable Ukulele. Want to catch a crab and throw it into the sea? You can do that, all while immersed in New Caledonian culture. It’s a game where simply exploring can feel cathartic, even if you’re not really on the way to completing any specific objective. Closest Thing To A Moana Simįirst things first, there’s no real straightforward combat like in other games, but the beauty and meat of the game lie in its exploration and traversing of the tropical paradise. What is Tchia? Well, it’s essentially an open-world sandbox adventure game set on the islands of New Caledonia. Courtesy of publisher Kepler Interactive, I spent some time with a demo for the survival adventure title. Tchia was originally announced back in 2020 during The Game Awards from Awaceb, a developer from New Caledonia, an island located in the Pacific Ocean. Genre: Adventure, Open-World, Sandbox, Third-Person ![]()
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